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James Fitzgerald <jam### [at] argonengcom> wrote in message
362FB99E.AC215E59@argoneng.com...
>I apologize if this type of question has been asked before,
>but is there such a thing as a non point light source?
>
>I was looking to do like a light house type of beam
>of light (I'm using the media features and a spotlight),
>but it looks strange with the light only coming from
>one point.
Maybe you should try and use area_light with spotlight parameters specified.
Slower, though.
>Is there anyway to have a an object emit light?
>Kind of like a flashlight (where it appears as if
>the end of a cylinder is emitting light?
No. But you can play around (not in this case) with radiosity and really
high ambient values.
>Should I try adding in some mirror objects (kind
>of like a real flashlight) and use a regular (non-spot)
>light source, or should I use multiple spotlights,
>or something else?
That would require that POV models specular reflections, and it does nor.
Multiple spotlights placed in a circle *might* work, but I think that, if
you only want to see the beam and not any shadows in it, you can use a very
distant cylindrical light that points at the lighthouse.
>Thanks for any help
>-JamesF.
>--
>==============================================================
>James Fitzgerald Argon Engineering Associates Inc.
>Jam### [at] argonengcom (703) 591-3614 x103
>==============================================================
Peter
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